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Plague Doctor: Apothecary · Update notes

Apothecary demo 0.1.5: smoother shop days

The free demo’s latest update makes moving around the shop easier, simplifies goals and adds a little visual polish.

Captured Plague Doctor: Apothecary gameplay showing the shop counter and payment tray
Approved gameplay from the official Steam demo gallery. This earlier capture illustrates the shop, not the changes in version 0.1.5.

More room to move

Demo 0.1.5 lets you pass through customers, patients, staff, townsfolk and animals without pushing them or getting blocked. The clerk can keep serving when you stand close by, and overlapping characters fade so they do not obscure your view.

A gentler next goal

An optional “Next goal” line replaces the goal card. The early brewing objective now asks for two perfect hits, down from three.

If a goal remains unfinished for three in-game days, it steps aside. Its reward stays available, and the goal can return later as an optional objective.

A few smaller touches

Moonleaf Draught has a deeper blue color to make bottles and overflow drips more visible. Tansy’s head movement when jumping onto the counter has also been fixed.

Notices at neighboring shops now preview expansions for the full game and include a wishlist link. Those notices are previews, not newly unlocked demo expansions.

Try the updated demo

These changes are for the free Plague Doctor: Apothecary demo. Thank you for playing and sharing feedback. The complete Steam announcement is linked below.

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