
Black Hollow
Black Hollow: planning a hunt with friends
Heading into the Hollow together? A short guide to choosing the right version and setting a simple plan for your next co-op session.
Read the update ↗Zachary · Solo game developer
I’m Zachary, the developer behind PolyPixel Interactive. I make games that range from plague-haunted nights to cursed fairways and the everyday craft of running an apothecary.
The portfolio
Three worlds. Each with its own character.
Out now on SteamDark-fantasy action roguelite
Battle infected hordes, wield volatile alchemy, and forge powerful relic builds. Brave four haunted hunting grounds solo or with up to three friends online.
In developmentCo-op arcade golf / action
Golf, but the course is cursed. Tee off, fight the undead, and take down the Groundskeeper. Play solo or with up to four players in couch or online co-op.
Coming December 2026First-person shop simulator
Grind herbs, brew remedies, and look after the townsfolk of Rookbridge. Grow a humble remedy shop into a trusted apothecary.
From the developer

Black Hollow
Heading into the Hollow together? A short guide to choosing the right version and setting a simple plan for your next co-op session.
Read the update ↗About the developer
Solo developer · West Virginia

PolyPixel Interactive is the name behind my independent game development work.
I’m Zachary, a solo game developer based in West Virginia. I’m the creator of Black Hollow, Mulligan Mayhem, and Plague Doctor: Apothecary.
My projects explore different kinds of play: surviving a dark-fantasy world, taking on an undead golf course, and making remedies in a small-town shop. I take a hands-on approach to development, shaping each game around its own setting, mechanics, and character.
Get in touchSay hello
Have a question, feedback, or a press inquiry?
You can reach me here.